Play as the classic Greek figure, Sisyphus! Roll a boulder to the top of the hill before you must inevitably start again.

Use boulder rotations and hill summits to buy upgrades and automation!


Change Log

V 0.2

  • Added Speed indicator
  • Increased underworld friction
  • Added Reset Save option
  • Fixed Sisyphus not responding to your help
  • Got some advice from Hercules and now tap strength is 5 times stronger 

V 0.1

  • Initial release
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCelestialScholar
GenreSimulation
Made withGodot
TagsIdle, mythology
Average sessionA few minutes
InputsMouse, Touchscreen

Comments

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Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

What OS and Browser are you using?

I wish i could remove my auto purchase

Valid, I'm leaning towards adding a toggle so you can turn it on and off

(-1)

Sisyphus Is Never Idle Gameplay

https://youtu.be/-Po3ZAEicZg

Game not loading. FF.

still waiting on run dependencies: index.js:14050:18

dependency: wasm-instantiate index.js:14050:18

(end of list) index.js:14050:18

What browser are you using? Looks like you might be missing web assembly, might just need to update your browser.

The game works on the latest Chrome and Microsoft Edge, haven't tested Safari yet

If you are using Firefox this is a known issue with Godot atm

(+1)

As stated in my post: FF.

I did change the renderer, but testing FF it works for me

Now 2 new problems.

First: game tries to load from html.itch.zone domain, which is outdated.

Second (after manually changing domain):

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

Poor Sisyphus. The Greek empire is long gone but he's still pushing those boulders.

Nice little clicker.

It would be nice to have a max speed/current speed counter as it often feels like I am clicking far too much than is necessary, but I have no way of really knowing.

And I think that the Automation button could be renamed Purchase Automation, though it quickly becomes apparent after the first automation purchase that the pushing of the boulder has not become automated.

(1 edit)

A speed counter is in the works 

I'll try to clarify the buttons in the next update, Auto tap strength automatically buys the tap strength upgrade.

Sisyphus speed will move the boulder automatically

I figured out what everything did eventually, but on the first run I thought that the game was woefully incomplete. I almost gave up, but then I hit the top and did what any good Sisyphus does.

(+1)

Proud of you ^-^

why is there no auto tap

(1 edit)

Sisyphus speed will move the boulder automatically

Automation does not automate taps, it automates purchases.